Constructive Feedback Guide for Design Clients

What is Constructive Feedback?

In its simplest terms, feedback is structured information that a design client gives to their designer. This feedback as it applies to design projects, could be anything under the sun, and can include (but is not limited to):

• Logo layout
• Font choices
• Colours used
• Imagery style
• Website structure and layout

Feedback can also be used to describe all kinds of comments, including advice, praise, and evaluation.

The main difference between standard feedback and constructive feedback is that constructive feedback is SMAART (you might have heard of this before! There is just an extra A). Constructive feedback is specific, measurable, achievable, actionable, rational and timely.

You might have used the SMART model before, but this one has been vamped up a bit for design purposes. So, how do you provide (or ask for) specific, measurable, achievable (and actionable), rational and timely feedback?

S.M.A.A.R.T

feedback framework

timely

specific

measurable

achievable

actionable

rational

If there is a timeframe for feedback given by your designer, try to meet this deadline. Feedback sent when the design in question is still fresh will make for more relevant and effective feedback.

TIP
Prioritise your feedback for your designer, it’s an important step in the process and one that shouldn’t be skipped or put to the back of the queue.

Measurable feedback means that you identify exactly what it is you will see or what you want something to do at the final design. This ensures the feedback is fair, less subjective, and clearer to implement.

Achievable feedback that can be made possible within the scope of the project.

E.g. feedback asking for a booklet instead of poster after the initial design has been created the brief has been set, is not achievable feedback.

Provide information that allows a decision to be made or action to be taken. Feedback that is capable of being put into practice.

E.g. feedback such as ‘I don’t like it’ isn’t immediately actionable as your designer won’t know how to move forward.

Based on or in accordance with reason or logic. Provide feedback with a level head.

Approach the feedback process as calmly and rationally as possible. We all want what’s best for the project! No one is out to get anyone.

Be specific, try to be as clear as possible explaining what you want or what you do not like and back it up with ‘WHY’ you thought this.

Ambiguous, vague or contradicting feedback will usually not get the intended result.

TIP
Explain in specifics (with points to back this up) as this will limit the chances of misunderstanding or poor execution.

TIP
Think about requirements when providing for feedback, what does this design need, or what can be removed.

TIP
Think about the project scope and brief, the timeline and whether the feedback is achievable within that outline.

TIP
Try to provide feedback like directions or instructions, a bit like baking a cake so your designer can action each refinement.

TIP
Practice empathy when sending feedback. No one is out to get anyone, so there isn’t any need to get emotionally charged up.

Feedback Guidelines

Feedback on what your designer has asked you to review

Provide specific instructions (e.g. ‘change text’ to ‘change text to LEARN MORE’

Give the type of feedback you’d want to receive

Ask yourself if this feedback is going to improve the design before you give it

If multiple people want to send feedback, make sure it coming as one feedback document that your whole team is happy with (and doesn’t contradict itself)

Don’t send feedback before the design is ready for review

Try not to micromanage

Don’t give cliché, vague, or overused feedback

Don’t be afraid to ask questions

Always think of your target audience

Try to be specific, and avoid subjective words

Ask your designer their professional opinion

Be kind

Make sure you send feedback in a timely manner

Use clear directions to help your feedback become actionable

Follow up your feedback with ‘WHY’

Be ready to backup and clarify your feedback

Refer to the project brief before making feedback

Collate all feedback into one email or document

Clearly list what feedback is relating to (i.e. About Page or logo font)

Use bullet points to break up your feedback

Be honest, but constructive

Trust your designer and the process

Be kind (but constructive)

An important thing to note is that while you and your designer may be from slightly different worlds, you are both human. And because we are all human, it’s important to practice empathy when navigating the tricky waters of constructive feedback. Everyone will be doing their best to see the project come to fruition, so remember to be kind and not feel too defensive or threatened.

When providing feedback, sometimes we can focus too much on explaining what’s wrong and pay less attention to how we convey that message, in how the person receiving that feedback would interpret it and whether they would feel offended or upset by it. This is where we can practice empathy. You can still be honest and constructive, but sending feedback can be done in an kind and thoughtful way.

tip 1

example

Bad: “I hate it, it’s terrible.”
Good: “It isn’t meeting the brief, but I appreciate where you are coming from. Let’s make X bigger and remove X.”

Be specific and ensure your feedback is actionable

Ambiguous or contradicting feedback can take serious time to figure out for your designer, and may not get the result you desire. Try to say what you mean in a clear and specific way. A good way to breakdown feedback would be to think of it like you are writing a recipe for someone. Use clear instructions and bullet points can help.

tip 2

example

Avoid Bad: “Make it ‘pop’.”
Good: “Can we see emphasis on the logo. It seems to be getting lost at the moment and is hard to see.”

Bad: “Make it better.”
Good: “The design isn’t quite hitting the brief, can we try to emphasis point X, X X from the brief requirements?”

Bad: “This is Okay.”
Good: “It is very close but just needs a small refinement of X. Could you try X which I think will just make it perfect.”

Bad: “I don’t know what I want, but I’ll know when I see it.”
Good: “After checking the brief again for what my brand needs, I think the design needs to have more X, less of X, and could we try a more X colour that would appeal to our target audience.”

Bad: “It isn’t grabbing us.”
Good: “The design just needs more of X, could we enlarge X so it is bigger than X, and then it will be perfect!”

Bad: “The pink doesn’t sing to us.”
Good: “We do not feel the pink will appeal to our target audience. Could we try another warm colour but more in the way of a red or orange.”

Think about your target audience

Although this project has been kickstarted by you, your target audience is actually the most important person in the equation.

When sending your feedback to your designer, instead of explaining what you like and don’t like about a design, look at the design from your audience’s point of view. Will the design appeal to them, what would they think about the colour or fonts chosen? Will they be able to navigate your website layout? You are the expert on your target audience, so let your designer know if something may or may not appeal to your audience and provide reasons for why you think that.

tip 3

example

Bad: “I don’t like it”
Good: “The design is hard to read and we feel it may not appeal completely to our more tech-savvy young professional audience, is there a way to make it cleaner/less cluttered”

Bad: “I hate blue.” (but my target audience loves it)
Good: “That blue is perfect and will really appeal to my target audience.” OR “The blue isn’t quite cool enough to appeal to our target audience, could you try a shade in a cooler tonal range, maybe more on the X side.”

Avoid jargon/confusing feedback

This bounces off the SMAART framework, specifically keeping it measurable, actionable and rationable.

You may very well be super creative with your writing or known for your quirky style, but when it comes to sending feedback it is best to keep it very clear and understandable. Your designer also may be skilled and talented, but at this stage their job is to take your constructive feedback and design something from it, rather than mindreading or needing to bust out the dictionary.

tip 5

example

Bad: “Can you make it more witty, so like it implies a kind of intellectual awareness?”
Good: “Could we try the design with a more angular, geometric font, and make the layout a-symmetrical so it is slightly off to the right instead of perfectly balanced.”

Bad: “Make it more present.”
Good: “We love the style of font but it just needs to be a heavier, thicker weight if possible.”

Avoid subjective words

Subjective - personal perspectives, feelings, or opinions entering the decision making process.
Objective - eliminating subjective perspectives and using a process that is purely based on hard facts.

Using subjective words can be hard to understand as they mean different things to everyone. For example, what ‘weird’ or ‘sexy’ means for you, may not mean the same thing for your designer. Try to use objective words that are not open to interpretation to describe your subjective feelings.

tip 4

example

Bad: “This looks weird.”
Good: “We love the X but feel the brand element isn’t complimenting the rest of the design with the style used. Let’s remove it.”

Bad: “Make it sexier.”
Good: “The design needs to be thicker in weight, with curved edges rather than straight, and perhaps a more flowing, organic font if possible.”

Keep it realistic and focused

You would have set a strong foundation with your designer that was your brief (sometimes called the design or project brief) and set a scope for the project. So with this brief in mind and the scope set, align your feedback to the brief and ensure it is realistic and focused.

Your designer may also ask you to feedback on a certain element before you feedback on the design as a whole (like just one website page, or just the colour or font choice) so keep this in mind when sending feedback.

tip 6

example

Bad: “I want it handwritten, layered, connected and friendly.” (but my brief was to keep it simple, modern, sophisticated and not to intricate or busy)
Good: “I am so sorry, I think I need to go back and change my brief as my vision wasn’t quite right. Am I able to purchase another round for a change of scope?” OR “Although I personally want it to be handwritten / layered / connected / friendly, I can see this doesn’t fit my brief and won’t appeal to my target audience. Let’s keep working to the brief as the designs you have sent are simple/modern/sophisticated which is what I asked for and what will appeal to my target audience.”

Bad: “I see there is Lorem Ipsum, I don’t understand it and it doesn’t look good.”
Good: (asked to feedback in font choice) “I’ll just feedback on the font choice, as I haven’t sent any content yet so appreciate your use of dummy text as a placeholder for now.”

Website Design Feedback Prompts

Try to word your feedback so it is open, and back up any points with WHY it is/isn’t working, clear directions on what needs changing, positive feedback if something is correct or doesn’t need changing, and always refer back to your brief and target audience

content

layout

imagery

font

Are there any links broken/not going to the right place?

Are the colours correct or need changing?

Any spelling or grammar mistakes?

Is there any content missing from any pages or that needs to be removed/replaced?

Any buttons broken or that need adding or removing from a page or section?

Is the chosen imagery correct/cohesive with the page?

Are the filters/overlays/animations helpful or distracting?

Are there enough/not enough images?

Are the images big/small/the right or wrong size?

What about the imagery will appeal/not appeal to your audience?

Are the font choices on brand?

Are the chosen fonts readable?

Is the size of each font style correct?

Do the header and subtitle styles make sense?

What about the fonts will appeal/not appeal to your audience?

Is there enough white space?

Does anything appear too crowded?

Are the sections in correct order?

Is the content correct on each page?

What about the layout will appeal/not appeal to your audience?

Branding Design Feedback Prompts

Try to word your feedback so it is open, and back up any points with WHY it is/isn’t working, clear directions on what needs changing, positive feedback if something is correct or doesn’t need changing, and always refer back to your brief and target audience.

layout

symbol/illustration

colour

font

Is the layout of the design cohesive, does anything need to be changed?

Can all elements be seen properly?

Do you think it will work at a smaller/ larger scale?

Are you happy with the main, secondary, alternate options in their current order?

What about the layout will appeal/not appeal to your audience?

Is the colour palette working with the rest of the design?

Are there any colours you want to discard/ keep/change slightly?

Are the colours evoking the right feeling for your brand?

Is there a colour/s you want to be primary/secondary?

What about the colour palette will appeal/ not appeal to your audience?

Are the chosen fonts working within the design? Why or why not

Are the chosen fonts readable?

Is the size/orientation of font correct?

Are the fonts evoking the right feeling for your brand?

What about the fonts will appeal/not appeal to your audience?

Is the style meeting the design brief? What is working/not working and why?

Is it the right size, does it need to be smaller/bigger?

Could it be tweaked in any way?

Is there an element that needs to be removed or added?

What about the symbol/illustration will appeal/not appeal to your audience?